高鸣明
Game Developer

Glowing Rhythm
Engine: Unity 3D with Steam VR Plugin
Team Size: 3
Duration: 10 weeks
Responsible: Game Design/ Technical Design/ UI & UX/ Project Management
Award: The Best VR Game in the 2022 Bilibili Game Competition
Players will be in a concert and enjoy the interaction of cheering on their idols while listening to the songs. VR provides players with a great sense of engagement and immersion.
With the development of technology, more and more people can communicate solely on the Internet with the rest of the world. In recent years, kinds of online events have emerged because of the impact of covid-19.
Virtual idols and VR are the perfect combinations for online concerts without a real person to perform.
Full Gameplay
"Call"
In Japanese Otaku culture, "Call" means waving glow sticks with specific movements for idols, which has become a common way to cheer them on. The player's movements are designed with banging, sliding and waving to take advantage of the VR controllers' superior functionality.

Tutorial
The tutorial has multiple steps, making the player understands the following things:
1. The round is the place to be banged. When the large circle overlaps the small circle, it's time to strike.
2. The two colours of the rounds indicate using the left hand to strike or using the right hand to strike.
3. the arrows on the rounds indicate the direction of the next round.
4. The best time to start swinging your arm is after the countdown has finished.
5. Knowing what to do when a rising ball appears.

Detection and Identification
In the prototype, the button will change colours to indicate different bang timing. The system will detect the glowing stick’s direction and speed when it touches the button to check if the player acts correctly.


We considered that the rhythm game must use more than one song. How can we make the replacement of the song easier? Then we consulted a professional game audio designer and created a timeline using Wwise. Once the beat time has been determined, the new song is imported and filled in with a system of 8 numbers. The first two numbers indicate the type of left-hand action and right-hand action. The remaining six numbers are the spatial coordinates (X, Y, Z) of the two sets of UI occurrences


Action Guidance
Bang timing



Next location

Sliding timing and direction


Waving timing, direction and speed


Feedback
Miss
(Turn grey with cross)
Good
(Blooming)
Perfect
(Blooming + Petal particles)



Sliding successful

Waving successful

Scoring system


Project Management

Part of the Project Plan Document display



